function Trig_more_targetsActions takes nothing returns nothing
    call DisplayTextToPlayer(Player(0), 0, 0, YDWEOperatorString3(GetUnitName(GetTriggerUnit()), "触发了次事件", GetUnitName(GetTriggerUnit())))
    call YDWEGeneralBounsSystemUnitSetBonus(GetTriggerUnit(), 0, 0, 300)
endfunction

//===========================================================================
function InitTrig_more_targets takes nothing returns nothing
    set gg_trg_more_targets = CreateTrigger()
#ifdef DEBUG
    call YDWESaveTriggerName(gg_trg_more_targets, "more_targets")
#endif
    call TriggerRegisterAnyUnitEventBJ(gg_trg_more_targets, EVENT_PLAYER_UNIT_SPELL_ENDCAST)
    call TriggerAddAction(gg_trg_more_targets, function Trig_more_targetsActions)
endfunction

